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Language/OS - Multiplatform Resource Library
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LANGUAGE OS.iso
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gnu
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nethack.lha
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nethack-3.1
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include
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obj.h
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C/C++ Source or Header
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1993-01-21
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/* SCCS Id: @(#)obj.h 3.1 92/10/18 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef OBJ_H
#define OBJ_H
/* #define obj obj_nh /* uncomment for SCO UNIX, which has a conflicting
* typedef for "obj" in <sys/types.h> */
struct obj {
struct obj *nobj;
struct obj *nexthere; /* for location lists */
struct obj *cobj; /* contents list for containers */
/* unsigned o_cwt; /* container weight capacity */
unsigned o_id;
xchar ox,oy;
short otyp; /* object class number */
unsigned owt;
long quan; /* number of items */
schar spe; /* quality of weapon, armor or ring (+ or -)
number of charges for wand ( >= -1 )
marks your eggs, spinach tins
indicates statues have spellbooks inside
tells which fruit a fruit is
marks diluted potions
special for uball and amulet %% BAH */
char oclass; /* object class */
char invlet; /* designation in inventory */
char oartifact; /* artifact array index */
Bitfield(cursed,1);
Bitfield(blessed,1);
Bitfield(unpaid,1); /* on some bill */
Bitfield(no_charge,1); /* if shk shouldn't charge for this */
Bitfield(known,1); /* exact nature known */
Bitfield(dknown,1); /* color or text known */
Bitfield(bknown,1); /* blessing or curse known */
Bitfield(rknown,1); /* rustproof or not known */
Bitfield(oeroded,2); /* rusted/corroded/burnt/rotted weapon/armor */
#define MAX_ERODE 3
#define orotten oeroded /* rotten food */
Bitfield(oerodeproof,1); /* erodeproof weapon/armor */
Bitfield(olocked,1); /* object is locked */
#define recharged olocked /* recharged once */
Bitfield(obroken,1); /* lock has been broken */
Bitfield(otrapped,1); /* container is trapped */
#define opoisoned otrapped /* object (weapon) is coated with poison */
Bitfield(oldcorpse,1); /* for troll corpses too old to revive */
#ifndef NO_SIGNAL
# define in_use oldcorpse /* for magic items before useup items */
#endif
Bitfield(lamplit,1); /* a light-source -- can be lit */
Bitfield(oinvis,1); /* not yet implemented */
Bitfield(greased,1); /* covered with grease */
Bitfield(onamelth,6);
int corpsenm; /* type of corpse is mons[corpsenm] */
#define leashmon corpsenm /* gets m_id of attached pet */
#define spestudied corpsenm /* how many times a spellbook has been studied */
unsigned oeaten; /* nutrition left in food, if partly eaten */
long age; /* creation date */
long owornmask;
/* note that TIMEOUT in you.h is defined as 07777L; no bits for items that
* confer properties may overlap that mask, or timeout.c will happily
* rearrange the bits behind the back of the property code
* shirts, balls, and chains are currently safe
* FROMOUTSIDE and FROMEXPER in you.h are defined as 020000000L and 0400000000L
* respectively. Declarations here should not overlap with those bits either.
*/
#define W_BALL 02000L
#define W_CHAIN 04000L
#define W_RINGL 010000L /* make W_RINGL = RING_LEFT (see uprop) */
#define W_RINGR 020000L
#define W_RING (W_RINGL | W_RINGR)
#define W_ARM 040000L
#define W_ARMC 0100000L
#define W_ARMH 0200000L
#define W_ARMS 0400000L
#define W_ARMG 01000000L
#define W_ARMF 02000000L
#define W_AMUL 04000000L
#define W_TOOL 010000000L /* wearing another tool (see uprop) */
#define W_WEP 020000000L
#define W_ART 040000000L /* _carrying_ an artifact, not really worn */
#define W_ARTI 0100000000L /* an invoked artifact, not really worn */
#ifdef TOURIST
#define W_ARMU 01000L
#define W_ARMOR (W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF | W_ARMU)
#else
#define W_ARMOR (W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF)
#endif
long oextra[1]; /* used for name of ordinary objects - length
is flexible; amount for tmp gold objects */
};
#define newobj(xl) (struct obj *)alloc((unsigned)(xl) + sizeof(struct obj))
#define dealloc_obj(obj) free((genericptr_t) (obj))
#define ONAME(otmp) ((char *)(otmp)->oextra)
#define Is_container(otmp) (otmp->otyp >= LARGE_BOX && \
otmp->otyp <= BAG_OF_TRICKS)
#define Is_box(otmp) (otmp->otyp == LARGE_BOX || otmp->otyp == CHEST)
#define Is_mbag(otmp) (otmp->otyp == BAG_OF_HOLDING || \
otmp->otyp == BAG_OF_TRICKS)
#define is_sword(otmp) (otmp->otyp >= SHORT_SWORD && \
otmp->otyp <= RUNESWORD)
#define is_blade(otmp) (otmp->otyp >= DAGGER && \
otmp->otyp <= BILL_GUISARME)
#define bimanual(otmp) ((otmp->oclass == WEAPON_CLASS || \
otmp->otyp == UNICORN_HORN) && \
objects[otmp->otyp].oc_bimanual)
#define Is_candle(otmp) (otmp->otyp == TALLOW_CANDLE || \
otmp->otyp == WAX_CANDLE)
#endif /* OBJ_H */